I personally feel like Soul Cage ( XGtE) would allow you to feed a creature’s soul to an item that could consume it, or just ensuring the creature to be sacrificed is wearing it while being killed would make sense, though imprisonment might also be the method which would simply transport the entire creature into the phylactery for 24 hours before they’re consumed. Next, you find a sentient creature, and sacrifice their soul to the phylactery, which is left up to interpretation. At least as far as the core rulebooks are concerned anyway. This (to my best guess) is likely the main reason nobody can simply become a lich without swearing fealty to a dark entity. Then inscribe the inside with silver arcane sigils of naming, binding, immortality, and dark magic, turning said object into a phylactery. This knowledge is usually provided by a demon lord named Orcus, though some fiends, evil gods, or other foul entities can grant the secrets as well, though these entities would definitely want something valuable in return for this knowledge, with one regular price being swearing fealty to the entity providing the knowledge.Īfter that, you must obtain something like a locket, a box, or any other item with an interior. Now the first step your character must take would probably be to study how to obtain the knowledge of Lichdom, then actually obtain said knowledge. Being 17th level or higher is also a good idea for this, as you’d have access to many spells that would be useful for this purpose. It would be a shame to go through all the effort only to end up with a dead character in your hands. But the first of all these steps is: Work with your DM to see if it’s alright to work towards that goal. After that, we’ll be getting into homebrew territory, which is my own interpretation of the system. Now it’s all well and good, but actually becoming a Lich is another matter entirely and in fact, is a closely guarded secret! The Monster Manual does contain hints as to the process, and the fact that it varies from Lich to Lich, but the first steps I will describe are the basic steps. The perks of actually becoming a Lich include: Coming back to life 24 hours after being killed, being a spooky scary skeleton, destroying any foe that attempts to defeat you, and never aging at all, plus any other perks your DM grants Lichdom. Vorjund’s account of Thalmond’s transformation into a LichĪfter slaying countless hordes of whatever, and defeating ancient beings bent on destroying the world, what wizard wouldn’t want to strive for immortality? Okay, probably the wise ones, but who cares about the concept of living longer than anyone else until the end of reality and watching the destruction of everything they ever knew and…Įxistential crisis aside, becoming a Lich is probably one of the best ways to finish your wizard’s tale, or perhaps face a foe so great as to potentially kill said wizard far too easily to make any risk worth it, or maybe just wait for Half-Life 3 to come out. He walked past and Valish found him in the library, reading whatever he could get his hands on. He completely ignored us and just… walked. But what was even more frightening was when he woke up, and stood. We saw him dead on the floor of his room with an expensive poison still in the grip of one hand, and his mother’s locket in the other. But what we didn’t expect is for him to take his own life. We knew Thalmond was a little crazy when we first met him, and didn’t mind when he was taking those bandits prisoner.
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